tag:blogger.com,1999:blog-1753286256559543016.post2022979617153075083..comments2023-04-11T04:19:35.724-05:00Comments on Knights of Cydonia: Assists: Are They Important?Daymonsterhttp://www.blogger.com/profile/16832485378852569696noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-1753286256559543016.post-39940427576091314632007-12-09T14:20:00.000-06:002007-12-09T14:20:00.000-06:00I'm thinking there should be subtractions for betr...I'm thinking there should be subtractions for betrayals and suicides. Thoughts?Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-46334988429871449252007-12-09T12:15:00.000-06:002007-12-09T12:15:00.000-06:00Oh don't worry this is a prototype, I had to go be...Oh don't worry this is a prototype, I had to go before I was satisfied so I posted it anyway. I'm thinking instead of having .1, .2, .3, etc for the various sprees an exponential factor should be used instead. Seriously....it's gotta be so much harder to get a killionaire than it is to get a double kill, much more than .9 .Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-61883541303566840602007-12-09T10:36:00.000-06:002007-12-09T10:36:00.000-06:00Dammer, also, not complicated enough.Dammer, also, not complicated enough.Daymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-57761904871925890222007-12-09T10:35:00.000-06:002007-12-09T10:35:00.000-06:00ooooooooh, i thought you were saying it would go a...ooooooooh, i thought you were saying it would go against you. Yeah I am fairly confident my k/d would be like 7.84 if I didnt lag out.Daymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-79127104321120254582007-12-09T09:20:00.000-06:002007-12-09T09:20:00.000-06:00Lol....time lagged would be good for you Daymonste...Lol....time lagged would be good for you Daymonster, it's a personal ranking not a team ranking, your time lagged could be used to determine how many more kills/deaths you would have had. It would kill your team efficiency rating though.<BR/><BR/>1 + .1? if part of winning team + (kills/team kills) + 0.5(assists/team assists) - (deaths/team deaths) + (.01 * double kills) + (.02 * triple kills) + (.03 * overkills) + (.04 * killtaculars) + (.05 * killtrocities) + (.06 * killamanjaros) + (.07 * killtastrophes) + (.08 * killapocolypses) + (.1 * killionaires) + (.01 * killing sprees) + (.02 * killing frenzies) + (.04 * running riots) + (.06 * rampages) + (.08 * untouchables) + (.1 * invincibles) * (1.0 - Blood Alcohol Content) * 100Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-52022256023751106082007-12-09T00:55:00.000-06:002007-12-09T00:55:00.000-06:00I think in that case we need to decide what is imp...I think in that case we need to decide what is important to be in the formula.<BR/><BR/>I think we can all agree kills are important if not the most important. Assists are obviously a hot topic but most of us agree they are important. Deaths need to be figured into it of course.<BR/><BR/>What about things like multiple kills (double, triple etc) that could have an impact on a game and could maybe factored in. Just a thought. Like SB said it needs to be complicated.<BR/><BR/>After we figure out TS and TD we can move on to objectives. But I don't think time lagged out should be included because...well it's obvDaymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-18755578292215047562007-12-08T20:21:00.000-06:002007-12-08T20:21:00.000-06:00An educated trial and error I think will work best...An educated trial and error I think will work best. If we find an anomaly that shouldn't happen the way it does we can tweak it.Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-59980007826194171042007-12-08T17:49:00.000-06:002007-12-08T17:49:00.000-06:00I don't know what you guys think but we should alm...I don't know what you guys think but we should almost work backwards.<BR/><BR/>What is the best you could do 50 kills, 0 assists 0 Deaths? <BR/><BR/>Worst 0 kills 0 assists 0 Deaths?<BR/><BR/>And then marks for average or middle? Like 13 kills 6 assists (assuming about 50% of kills are assisted?) 12 deaths? I can explain my reasoning for this if it doesnt make sense. Im just rambling here.<BR/><BR/>Almost Trial and error? And make a formula fit?Daymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-35203421994831887352007-12-08T11:34:00.000-06:002007-12-08T11:34:00.000-06:00They are if it's a vast disproportionment. I think...They are if it's a vast disproportionment. I think this line should still result in a non-horrible rating:<BR/><BR/>Kills: 7<BR/>Deaths: 13<BR/>Assists: 12<BR/><BR/>Realistically you might be able to take half of the assists and make them Kills, resulting in an average line.Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-61637546736969653592007-12-07T18:08:00.000-06:002007-12-07T18:08:00.000-06:00With your forumla ou could still have a high ratin...With your forumla ou could still have a high rating even if your K/D is negative and it could be negative by quite a bit? Are assist really worth enough to counter dieing more often than killing?Daymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-89142530635581895492007-12-07T16:41:00.000-06:002007-12-07T16:41:00.000-06:00haha i don't believe there were 2 people who hones...haha i don't believe there were 2 people who honestly think assists don't matter. i voted for 2/3, adeclipse said he voted 2/3 in the shoutbox.<BR/><BR/>i suggested 1/2 in my formula as a compromise.Pablito Nealhttps://www.blogger.com/profile/10446190712197320018noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-2943871642170742122007-12-07T16:13:00.000-06:002007-12-07T16:13:00.000-06:00looks like the poll is going well. we could end u...looks like the poll is going well. we could end up averaging the results and all agree an assist is worth half a kill.Pablito Nealhttps://www.blogger.com/profile/10446190712197320018noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-12939264751039340512007-12-07T15:10:00.000-06:002007-12-07T15:10:00.000-06:00Yeah obv this would only be fore TS or Doubles... ...Yeah obv this would only be fore TS or Doubles... not objective.Daymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-54593134589959871752007-12-07T14:39:00.000-06:002007-12-07T14:39:00.000-06:00Win vs. loss should be factored in, but not heavil...Win vs. loss should be factored in, but not heavily considering it this would be a personal rating and not a team rating (which could also be an interesting discussion topic). It should be disregarded for free-for-alls.Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-85387536958926564372007-12-07T14:26:00.000-06:002007-12-07T14:26:00.000-06:00agreed, should wether your team won or lost effect...agreed, should wether your team won or lost effect the rating?Daymonsterhttps://www.blogger.com/profile/16832485378852569696noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-65980752815151376692007-12-07T14:18:00.001-06:002007-12-07T14:18:00.001-06:00we don't want people to be able to understand it, ...we don't want people to be able to understand it, plus it will only gain widespread acceptance if it is super complicated. finally, we'll look like math geniouses.Squatting Bearhttps://www.blogger.com/profile/10818554936734243003noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-60568136174375192482007-12-07T14:18:00.000-06:002007-12-07T14:18:00.000-06:00the formula needs to be as long and complex as pos...the formula needs to be as long and complex as possible.Squatting Bearhttps://www.blogger.com/profile/10818554936734243003noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-14812693730166744962007-12-07T11:23:00.001-06:002007-12-07T11:23:00.001-06:00haha and after my formula i wanted to add 1 and mu...haha and after my formula i wanted to add 1 and multiply by 100 so it resembled a qb ratingPablito Nealhttps://www.blogger.com/profile/10446190712197320018noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-53544693464751853942007-12-07T11:23:00.000-06:002007-12-07T11:23:00.000-06:00we also argued about a formula to figure out a pla...we also argued about a formula to figure out a player's value to the team in a game. i suggested:<BR/><BR/>kills/team kills + 0.5(assists/team assists) - deaths/team deaths<BR/><BR/>this is of course totally subjective and depends on how valuable we agree assists are.Pablito Nealhttps://www.blogger.com/profile/10446190712197320018noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-82339289539837353892007-12-07T11:12:00.000-06:002007-12-07T11:12:00.000-06:00Oh yeah, I think assists are directly proportional...Oh yeah, I think assists are directly proportional to the level of teamwork. Somebody needs to call whoever invented the Quarterback rating system and devise a similar thing for Halo 3 play taking into account kills, deaths, assists, objectives (balltime, flag caps, etc.), time lagged out, time spent on Halo tilt, drunkness equalization factor (how well you would have played had you not been hammered)etc.Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.comtag:blogger.com,1999:blog-1753286256559543016.post-30752296204866622112007-12-07T11:09:00.000-06:002007-12-07T11:09:00.000-06:00I say the more the merrier to the Texas guy. I als...I say the more the merrier to the Texas guy. I also say him and Big Guy need to do a Boot-Off (similar to a Beat-Off in name only.....I hope). There will be three rounds, beer-boot, western-wear, and first one to play a game of doubles with Daymonster before Daymonster gets lag-booted (alternating turns of course, in the probable case of a tie we will revert back to another beer-boot).Jeffhttps://www.blogger.com/profile/00066308086657269887noreply@blogger.com