yeah I agree about only 2 of the three should do hog rushes. I think 2 people rushing then the third person going for mid or late game units is a good idea. If the 2 rushers are able to take out one opponent the third guy should be able to matchup against one of the guys left and the 2 people that rushed should be able to handle the other guy.
The best leader for a Marine Rush is Captain Cutter. Check out my Halo Wars strategy.
Captain Cutter Elephant Turtle
To execute this Halo Wars strategy, your starting build order should be Supply Pad, Supply Pad, Reactor, Turret, Supply Pad, and Turret. While you are building the Supply Pads, a good Halo Wars strategy will require you to move your Warthog to collect supplies, where they can add to your much needed supplies to start your Turtle strategy. Once you have produced your second Turret, a good Halo Wars strategy will require you to build an Elephant for its’ defensive capabilities, and then a Field Armory to upgrade the Turrets. A good Halo Wars strategy will take advantage of Turrets and Elephant, their upgrades, and the infantry producing ability of the Elephant. The goal of this Halo Wars strategy is to sustain an early blow from your opponent, and quickly counter-attack while your opponent is vulnerable. Also, don’t forget to use your Disruption Bomb to fend off a Covenant Leader Rush strategy as part of your UNSC Halo Wars strategy. This Halo Wars strategy will fail if you waste too many of your resources expanding to a new base.
If you wanna see more stuff about Halo Wars strategy, then you should check out: www.halowarsstrategy.com
6 comments:
I just picked up my copy this afternoon. I'm not good at all though and probably need to go over the tutorial again on controlling everything.
Also, Dajuicee should have the game at some point tonight when he gets off of work.
yeah I agree about only 2 of the three should do hog rushes. I think 2 people rushing then the third person going for mid or late game units is a good idea.
If the 2 rushers are able to take out one opponent the third guy should be able to matchup against one of the guys left and the 2 people that rushed should be able to handle the other guy.
I have yet to lose when going for ODST though I did have a fairly close game. Those invisible sword doods are good
our 2v2 strat is really pwning, I wonder what would be good to add to it in a 3v3.
The best leader for a Marine Rush is Captain Cutter. Check out my Halo Wars strategy.
Captain Cutter Elephant Turtle
To execute this Halo Wars strategy, your starting build order should be Supply Pad, Supply Pad, Reactor, Turret, Supply Pad, and Turret. While you are building the Supply Pads, a good Halo Wars strategy will require you to move your Warthog to collect supplies, where they can add to your much needed supplies to start your Turtle strategy. Once you have produced your second Turret, a good Halo Wars strategy will require you to build an Elephant for its’ defensive capabilities, and then a Field Armory to upgrade the Turrets. A good Halo Wars strategy will take advantage of Turrets and Elephant, their upgrades, and the infantry producing ability of the Elephant. The goal of this Halo Wars strategy is to sustain an early blow from your opponent, and quickly counter-attack while your opponent is vulnerable. Also, don’t forget to use your Disruption Bomb to fend off a Covenant Leader Rush strategy as part of your UNSC Halo Wars strategy. This Halo Wars strategy will fail if you waste too many of your resources expanding to a new base.
If you wanna see more stuff about Halo Wars strategy, then you should check out:
www.halowarsstrategy.com
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